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(2008) Human haptic perception, Dordrecht, Springer.

Principles of haptic perception in virtual environments

Gabriel Robles-De-La-Torre

pp. 363-379

During haptic interaction with everyday environments, haptic perception relies on sensory signals arising from mechanical signals such as contact forces, torques, movement of objects and limbs, mass or weight of objects, stiffness of materials, geometry of objects, etc. (Fig. 1a). In contrast, haptic perception in Virtual Environments (VEs) relies on sensory signals arising from computer-controlled mechanical signals produced by haptic interfaces (see Fig. 1b, the online animation [1] under Selected Readings and Websites, and [1, 2]). Haptic interfaces are programmable systems, which can reproduce mechanical signals that are normally experienced when haptically exploring real, everyday environments. Perhaps more importantly, haptic interfaces can create combinations of mechanical signals that do not have counterparts in real environments. This allows creating haptic VEs in which entirely new haptic sensory experiences are possible.

Publication details

DOI: 10.1007/978-3-7643-7612-3_30

Full citation:

Robles-De-La-Torre, G. (2008)., Principles of haptic perception in virtual environments, in M. Grunwald (ed.), Human haptic perception, Dordrecht, Springer, pp. 363-379.

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